Christmas music
Dec. 23rd, 2006 03:44 pmIt's a little late for it, but if you're still looking to get in the festive spirit:
[folder removed]
There's a playlist called "christmas2005" in the folder that doesn't correspond exactly to the list of songs uploaded, but is (I realised this year) probably one of the better CDs I've put together in my mixtape career. The folder also contains a Yo La Tengo Christmas single and a Lisa Ono Christmas album [1]
luxetumbra upped last year.
In other news, I spent the entire day yesterday playing videogames - logged 7.5 hours in FFXII, not counting the couple of times I got killed hunting marks, or the several hours dicking around with Katamari Damacy beforehand (the FFXII camera controls are excellent, but make for uhh avant-garde cinematography when one's trained oneself to move forward by pushing with both thumbs >_>). No spoilers - I'm not advanced enough for spoilers - but basically it's like Vagrant Story with sunlight. Or as sororial unit says, Star Wars grafted onto Rome-the-TV-series. I thought I'd have difficulty with the lack of battle transitions but instead I have difficulty with the fact that X opens the menu and does not simply bonk the nearest monster on the head. It is more immediate, I think, or at least I noticed I was getting the shakes a lot, and I haven't been in anything resembling a boss fight yet. XD Then again I have a very low tolerance for violent participactory excitement, as you can deduce from the fact that I get adrenalin shakes from playing Final Fantasy. Anything scarier than a turn-based RPG leaves me shaking too hard to open the brandy bottle. I don't know that it's wussiness so much as an apparent inability to divorce myself from the proceedings on the screen - if I were attacked by a giant wolf out in the desert it would be pretty scary, even if I had a sword and knew how to use it.
angrybabble just posted Christmas music as well. :D
[1] Who didn't see that one coming. orz
[folder removed]
There's a playlist called "christmas2005" in the folder that doesn't correspond exactly to the list of songs uploaded, but is (I realised this year) probably one of the better CDs I've put together in my mixtape career. The folder also contains a Yo La Tengo Christmas single and a Lisa Ono Christmas album [1]
In other news, I spent the entire day yesterday playing videogames - logged 7.5 hours in FFXII, not counting the couple of times I got killed hunting marks, or the several hours dicking around with Katamari Damacy beforehand (the FFXII camera controls are excellent, but make for uhh avant-garde cinematography when one's trained oneself to move forward by pushing with both thumbs >_>). No spoilers - I'm not advanced enough for spoilers - but basically it's like Vagrant Story with sunlight. Or as sororial unit says, Star Wars grafted onto Rome-the-TV-series. I thought I'd have difficulty with the lack of battle transitions but instead I have difficulty with the fact that X opens the menu and does not simply bonk the nearest monster on the head. It is more immediate, I think, or at least I noticed I was getting the shakes a lot, and I haven't been in anything resembling a boss fight yet. XD Then again I have a very low tolerance for violent participactory excitement, as you can deduce from the fact that I get adrenalin shakes from playing Final Fantasy. Anything scarier than a turn-based RPG leaves me shaking too hard to open the brandy bottle. I don't know that it's wussiness so much as an apparent inability to divorce myself from the proceedings on the screen - if I were attacked by a giant wolf out in the desert it would be pretty scary, even if I had a sword and knew how to use it.
[1] Who didn't see that one coming. orz
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Date: 2006-12-23 09:41 pm (UTC)no subject
Date: 2006-12-23 11:33 pm (UTC)no subject
Date: 2006-12-24 05:44 am (UTC)no subject
Date: 2006-12-24 04:33 pm (UTC)Dunno; to this day, I feel that if a game ever requires you to power-level, it's basically just wasting your time. Which, frankly, is why, *eight bloody hours in*, I'm both kinda bored with XII...and actually rather angry at it for taking up so much of my time while giving me so little. But I guess this *is* what happens when you just beat Xenosaga III a couple of weeks before diving in...
(...I still think the single most brilliant thing the Xeno series ever did was making XP upgrades actual *items*, gettable plenty of times after just completing puzzles, rather than winning battles.)
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Date: 2006-12-25 07:44 am (UTC)...Actually it feels sort of like the turn-based RPG analog to web 2.0, whereby instead of tweaking the system in one direction or another they took a hard look at what people actually did, as opposed to what they thought they were doing. And realised that when you're running around trying to complete a puzzle / gather treasure chests / get to the exits, random encounters are always an irritation. But unlike Xeno series where your only choice is to go through or around and the setup rewards you killing everything on the map anyway, in FFXII they just made the whole process very fast, and plenty of times you-the-player can be consciously scanning for the exit at the same time as your party is taking down those skeletons or whatever.
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Date: 2006-12-27 02:56 am (UTC)and plenty of times you-the-player can be consciously scanning for the exit at the same time as your party is taking down those skeletons or whatever.
...except only, like one of the reviews - I can't really remember which one - argued, *if* you are now making random encounters be almost automatic, why not just take them out altogether! In a way, the game almost makes a step in that direction with the hunts and rare enemies, so could have used that kind of mechanic for levelling up and items and whatever, and the straight-story bosses for, uh, story advancement/character development.
I guess, what it comes down to is that I don't want to be 'me the player', I really do not mind being 'me the audience'. Which also is why almost any battle, I try to switch around who my *active* character is...
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Date: 2006-12-27 03:19 am (UTC)Besides most people do want to be "me the player". XD But this dichotomy is actually something I've been thinking a lot about, w/r/t this game and in general (relating to issues like plot tapes and paid farming, say). I would say gambits were a definite step toward "watch" versus "play", except I think the idea is actually it's a step toward "strategy" versus "tactics", and toward "action" versus "wait".
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Date: 2006-12-27 03:29 am (UTC)no subject
Date: 2006-12-27 03:42 am (UTC)We are, um, a bit obsessed around these parts, but then, Andrea and I met for the first time in Vagrant Story fandom. And we both love Basch.
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Date: 2006-12-27 05:26 am (UTC)And then I feel bad. :P
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Date: 2006-12-27 01:07 pm (UTC)no subject
Date: 2006-12-26 09:01 pm (UTC)no subject
Date: 2006-12-26 10:38 pm (UTC)The first eight hours or so are boring? But for some reason I'm in love with Larsa now. orz
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Date: 2006-12-27 02:52 am (UTC)no subject
Date: 2006-12-27 02:58 am (UTC)What it invovles, IMHO, is basically *completely* shutting off everything the game is making you think, and instead, *again* treating it as FFVII-X. I.e., trying to predict every enemy move five turns ahead...and knowing *exactly* what every single one of your magics/techniques does, and how...and how fast.
(...you know, I'd have almost *killed* for a proper CT stat on every action, instead of just the relative bar!)
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Date: 2006-12-27 03:07 am (UTC)Damned if that's the way I ever played FFVII-X, though. XD I'm more of a 1) seek elemental damage 2) top up HP 3) whale on it with the most shiny weapon available type. I actually find that I'm using time/status/techniques way more in XII than I've done in any other FF game, because I can put stuff like Steal on gambit and forget about it (and also the Tactics/VS lineage of the thing, i.e. MP recovers with each step so why not auto-buff).
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Date: 2006-12-27 12:50 pm (UTC)I can vouch for this, because I was the one in our household (which consists of me and
Okay, I will spare the long discourse about the two primary kinds of gamers I've seen on my friends list. -_- But earlier I was horrified to find a post on my friends list from a fellow long-time gamer who saw my post about
However, although I don't do this kind of thing, and don't understand why anyone would want to, it's nice that it's there for people who do want to game that way. That I can completely appreciate.
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Date: 2006-12-27 05:17 am (UTC)The FFXII takes a bit getting use to but once you unlock the gambit system and start filling out the slots in the best strategic ways you can walk into a combat while using your toes to control the pad, and not do anything else, because the gamit system will TAKE CARE of IT! Battles are EASY, FAST, and if everything is set out right, it- it is like poetry in motion.
Also, playing FFXII in Japanese was a bitch. I had about 200 pages of walkthrough to help me set up the gambit slots, and the script, but man I haven't finished playing a game this fast in a very long time.