Community scripts (testing crosspost fcn)
May. 20th, 2009 02:38 pmNot server-side scripts, but scripts delineating socializing and interaction. This is something I scribbled down out of the April issue of the Harvard Business Review (ahaha) that seemed appropriate to discourse on Dreamwidth (which is mostly discourse about Dreamwidth, still).
The idea is that a community can organize itself around more than one script, but it can't manage all of them, and some are incompatible with each other, so one has to figure out at the design stage which scripts are most compatible with the goals of the community and implement them (via incentives, rules of conduct, etc.). Of course, the scripts users follow in practice may be at odds with what is feasible or advisable with a given technical setup.
COMMUNITY SCRIPTS
The Tribe: deep interpersonal connections. Common experiences, rituals and traditions.
The Fort: exclusive, protected safe space for insiders.
The Sewing Circle: organized around common interest(s). Socialization around exchange of experience, support.
The Patio: semi-private space. In-depth, meaningful connections and conversations.
The Bar: public space. Shallow but reliable connections and conversations.
The Tour Group: participation in new experiences while staying within the comfort zone formed by the community.
The Performance Space: a place to find an audience for one's talent(s), and to act as an audience for others.
The Barn Raising: coming together to accomplish a task while socializing.
The Summer Camp: a periodic experience that reaffirms connections.
COMMUNITY SHAPES
Pool: activity geared around interests or topics, not personal connections.
Web: network of one-to-one relationships.
Hub: many people who have relationships with a central "celebrity" figure, but not with each other.
The idea is that a community can organize itself around more than one script, but it can't manage all of them, and some are incompatible with each other, so one has to figure out at the design stage which scripts are most compatible with the goals of the community and implement them (via incentives, rules of conduct, etc.). Of course, the scripts users follow in practice may be at odds with what is feasible or advisable with a given technical setup.
COMMUNITY SCRIPTS
The Tribe: deep interpersonal connections. Common experiences, rituals and traditions.
The Fort: exclusive, protected safe space for insiders.
The Sewing Circle: organized around common interest(s). Socialization around exchange of experience, support.
The Patio: semi-private space. In-depth, meaningful connections and conversations.
The Bar: public space. Shallow but reliable connections and conversations.
The Tour Group: participation in new experiences while staying within the comfort zone formed by the community.
The Performance Space: a place to find an audience for one's talent(s), and to act as an audience for others.
The Barn Raising: coming together to accomplish a task while socializing.
The Summer Camp: a periodic experience that reaffirms connections.
COMMUNITY SHAPES
Pool: activity geared around interests or topics, not personal connections.
Web: network of one-to-one relationships.
Hub: many people who have relationships with a central "celebrity" figure, but not with each other.
no subject
Date: 2009-05-20 10:00 pm (UTC)(It's sort of confusing how the shapes and scripts differ at points: some scripts seem to be associated with certain shapes, others not)
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Date: 2009-05-21 12:48 am (UTC)Shapes (this is my word, I don't remember what it was in the paper) and scripts are two different axes. For instance, MeFi is a Bar and a Pool, but Perez Hilton's blog is a Bar and a Hub. IMO the metaphor also extends - so that something like the ILX forum, while still a Bar, has users who may well be called "regulars", and the regulars can be said to form a Tribe. So the community can turn from one to the other over time (discouraging of newcomers, if it's the type of bar where everyone falls silent where a stranger walks in), or it can balance the two functions easily or uneasily.
no subject
Date: 2009-05-21 07:22 am (UTC)no subject
Date: 2009-05-20 09:21 pm (UTC)no subject
Date: 2009-05-21 12:31 am (UTC)no subject
Date: 2009-05-21 12:37 am (UTC)no subject
Date: 2009-05-21 07:46 am (UTC)Eh... but I think it would be reasonable for them to have that perception, because didn't you create a separate discussion comm?
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Date: 2009-05-21 03:48 pm (UTC)I created a separate discussion comm only after I despaired of spontaneous discussions on the main comm itself. XD (And no one uses the discussion comm either.)
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Date: 2009-05-21 09:15 pm (UTC)no subject
Date: 2009-05-22 03:44 am (UTC)One way to see this is that if I had a better preconception of the kind of scripts useful to the community I wouldn't have bothered trying to encourage on-comm discussion anyway.
no subject
Date: 2009-05-22 06:35 am (UTC)no subject
Date: 2009-05-21 01:06 am (UTC)--Two or more people who chafe on each other are forced to work on critically important project; develop respect and affection for one another
--Someone dies helping the hero
--Vengeance upon my enemy is at hand, but enemy turns out to have a beautiful, well-meaning daughter
--Dividing up loot
--High school located atop a hellmouth
no subject
Date: 2009-05-21 04:52 am (UTC)no subject
Date: 2009-05-23 03:25 am (UTC)no subject
Date: 2009-05-23 05:35 am (UTC)